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Immersive Life-Saving Skills Training

Wide landscape CPR training storyboard graphic for immersive healthcare simulation, with illustrations, text panels, and icons.

Role: Lead Instructional Designer | Format: Virtual Training | Audience: Novice Users | Scope: Interactive Procedure to Demonstrate Capability of Technology

Project Summary

The goal of this project was to create an engaging training experience around a common CPR procedure while also serving as a proof of concept for Augmented and Virtual Reality technology. The client wanted to explore how immersive learning could enhance traditional healthcare training and identify additional use cases for future AR and VR applications.

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Because the project was intended primarily as a technology demonstration, we had more flexibility in how the experience could be designed. This allowed us to create a solution that supported interactive CPR practice without requiring a physical CPR mannequin.

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Learners could use the experience to rehearse key steps, review the procedure, and reinforce their knowledge in a more hands-on format. This created the potential for learners to practice outside of a traditional classroom setting, including at home, while still receiving structured guidance through the CPR process.

Challenges and Solutions

Because this was one of our first immersive training projects, a major challenge was determining how to translate an established instructional design approach into a more interactive virtual experience. We wanted to preserve the clarity and structure that had worked well in our previous training while taking advantage of the new capabilities offered by Augmented Reality.

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To support this, we used the AR experience to track learner hand movements and gestures, allowing the system to verify whether users were performing the correct motions and techniques at the appropriate points in the procedure. This helped move the experience beyond passive observation and into more active, hands-on rehearsal.

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The project ultimately became an important stepping stone in the company’s transition toward immersive training and design. It helped us better understand which instructional strategies translated effectively into virtual environments and which were better suited for more traditional delivery methods, shaping how we approached future AR and VR training projects.

My Role

As the Lead Instructional Designer, I was responsible for adapting the CPR procedure to work effectively within an immersive training environment. Because this was one of our first virtual training efforts, the project gave me the opportunity to think more broadly about how instructional design principles could remain consistent across different delivery platforms.

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A major focus was making sure the technology supported the instruction instead of overshadowing it. The experience needed to be interactive and engaging, but the learner still had to clearly understand the procedure, sequence, and expected technique.

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I structured the content so that the instructional approach remained grounded in the learning objective first, with AR features added only when they improved understanding, practice, or feedback. This helped establish an important design principle for future immersive projects: the technology should enhance the learning experience, not become the learning experience.

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